![](/file/22766/3DWI76.iso/mac/Resources/Polygon cruncher/PolygonCruncher.exe/PolygonCruncher.chm/left.gif) |
What's
new in release 7.0?
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Improvements
in release 7.0
New
features
- Batch processing:
it's now possible to batch optimize a single file or a set of files.
You control accurately the optimization levels you need.
3DS Max
version
- Version 3DS
Max: 3DS Max 8.0 support
- Dialog parameters
are kept (Apply modifiers setting)
LightWave
version
- Dialog parameters
are kept (optimization mode)
3D Photo
Browser
version
-
Polygon
Cruncher can be opened from the main window
Improvements
in release 6.7
Others
- Polygon Cruncher is
40% faster and need less memory
- Less Light / More Light commands
- New view menu organization
- Fix: some objects might be invisibles on some graphics cards
- Fix: VRML import improved. Transformations are now handled
- Fix: 3DS import improved. Pivots are now handled
- Fix: 3DS is incorrectly
exported when hidding objects in the scene
- Fix: Truespace import
improved. Transformation matrix are better handled
Improvements
in release 6.63
Others
- Fix:
sometime plugin fails to load in 3DS Max
Improvements
in release 6.61
Others
Improvements
in release 6.6
New
features
- 3DS
Max release: 3DS Max 7.0 is now supported
- 3DS
Max release: "Optimize selection button"
- Lightwave
release: update now use Lightwave 8.0 SDK
- Lightwave
release: maps update has been improved
- Upgrade Polygon
Cruncher command
Others
Improvements
in release 6.5
New features
- Lightwave
and 3DS Max release: optimization is precomputed (cf. Improvements
in release 6.0)
- Improved UV
textures optimization, which allows to increase optimization ratio.
- UV textures
optimization does not involve to use the Keep materials discontinuities
option.
- Optimization
matches more closely the entered faces or points number.
- Multiple UV
channel optimization
- Multiple vertex
colors channel optimization
- New exportation
formats through the Save As... command
Lightwave
version
- It's now possible
to optimize a single or all layers.
- All UV and vertexs
colors are now imported and optimized in Polygon
Cruncher.
3DS Max
version
- All UV and vertexs
colors channels are now imported and optimized
in Polygon Cruncher.
- Improved stability
when replacing objects by optimized objects in 3DS Max scene.
Viewer
- Low resolution
textures setting allows to specify the maximum image size
to use.
- Enable vertexs
colors is now more accessible and has been included in the
toolbar. It's also possible to display simultaneously textures
and vertexs colors.
Others
Improvements
in release 6.01
- Fix: sometimes
there can be a long delay between the moment when the optimization computation
is done and the moment when the optimization slider is displayed.
Improvements
in release 6.0:
- Optimisation is now
computed once for all. The slider gives an immediate access to a given
optimization ratio.
- New method for calculation
initialization, which avoid wasting time when changing parameters.
- Polygon Cruncher
pour 3DS Max 6.x
- Fix: crash when optimizing
textured quads faces.
Improvements
in release 5.11:
- Fix: Polygon Cruncher
for 3D Photo Browser crashes when scene has an hierarchy or patches
- Fix: 3D viewer might
crashes on some graphics cards in wireframe mode
Improvements
in release 5.1:
Improvements
in release 5.0:
- Better optimization
quality:
- Optimization allows
to keep object symmetry.
- Advanced parameters
that offer control on face compactness and normals inversions.
- Improvement in
the order faces are optimized.
-
Better
OpenGL viewer
- New viewer interface
- New commands
access menus
- New commands
shortcuts
- Fit on screen
command
- Save as... features
- New textures
files formats support
-
New
setup software
- Help improvement, due
to the addition of a lot of concretes examples.
Releases historical:
Improvements
in release 4.0 of Polygon Cruncher:
-
Better
optimization
-
Optimization
quality has been really increase (Optimized polygons are more compacts).
-
Better
optimization on plane surfaces.
-
New feature : points sharing two (or more) differents materials
can be froozen.
-
It's
now possible to freeze a point selection for each objects.
-
It's
now possible to exclude optimization of one or more materials for each
object.
-
Better
optimization of vertex colors (It's now possible to freeze points depending
on a color threshold).
-
Improved
OpenGL viewer
-
Textures
are now displayed in the OpenGL viewer.
-
New
icons for combinated modes (smooth+wireframe, flat shading+wireframe).
-
Complete
OpenGL preferences (textures directories, lighting...).
-
-
-
A new
interface
-
New
user interface to simplify use of Polygon Cruncher
-
New
visualization toolbar.
-
New
display for optimization statistics.
-
New
optimization progress bar.
Improvements in release 3.0
of Polygon Cruncher:
-
Texture
coordinates and vertex colors are kepted.
-
Texture
discontinuity preservation depending on a choosen tolerance value.
-
Optimization
specifying a wished number of points or faces.
-
Detailed
information on object optimization.
-
Better
optimization on coplanar faces.
-
3DS
Max version:
-
Improved
OpenGL viewer:
- New controler in
rotation mode.
- Visualization of
faces that are excluded of optimization.
- OpenGL preferences
(wireframe color, semi-transparent mode...)
- Improved performances.
Improvements in release 2.0
of Polygon Cruncher:
- New OpenGl viewer
- Smooth shader
- User defined smooth
angle.
- Wireframe &
smooth shader, wireframe & flat shader : this allow you to see the
optimization and the final object appearance.
- Moving tools icons.
- New optimization features
:
- Materials optimization
: you can now optimize one or several materials. Materials frontiers are
perfectly kepted.
- Object optimization
: you can now optimize one or several object.
- New triangulation algorithm
for preparing objects before optimization. Concaves faces are now perfectly
optimised under Lightwave.
- Better use interface.